Flux Exhibition – California College of the Arts

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A beautiful exhibition has been designed in which sophisticated software and generative design methods construct a live, engaging, changing, and fascinating structure upon which document briefs merge with offset planes consisting of built and unbuilt work from Architects, designers, and artist. The panorama of individuals and firms en masse utilize computational design and digital material fabrication to construct new, unique, and different forms and spatial experiences in Architecture. The exhibition is called “Flux: Architecture in a Parametric Landscape” and is hosted by the California College of the Arts.

The works exhibited comprise 8 categories ranging from titles such as: Stacked Aggregates; Pixelated fields; Serial Iterations; Material Systems; Emergent Environments; Woven Meshes; Cellular Clusters; and Modular Assemblages. The exhibition features work by Gramazio Kohler, Peter Eisenmann, Jean Nouvel, Herzog & de Meuron, Reiser +Umemoto, IJP Corporation, Columbia GSAPP, Howeler+Yoon, IJP Corporation, Foster&Partners, Toyo Ito, Aranda Lasch & Danial Bosia, Theverymany, and many more.

The description of the exhibition is stated as an exploration in contemporary Architecture and design that creates a relationship with new design methods based in parametric modeling, digital fabrication, and programming through scripts. The exhibition ran from the end of March 2009 and is currently still in place as of this writing.

The CCA media lab in conjunction with California College of the Arts students have made this exhibition a reality and pleasure to experience. A book from CCA media lab has been mentioned to be in production to illustrate in images and text the projects shown in the exhibition.

I have images below from my personal photography of the exhibition that appear at the top of this reporting and follow in closing.

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For more information about this work please see:
m.lab CCA Medialab – Flux Exhibition

Director of Architecture, CCA: Ila Berman
Project Design and Fabrication: Kory Bieg, Andre Caradec, Andrew Kudless
Parametric Design Consultant: Andy Payne
Sponsors: K Bieg Design, Studio Under Manufacture, Solid Thinking

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Flood Structure

Flood Structure Image

Flood Structure
A new placement of an architectural object flooded. Click image for full scale image. The object construction is as follows:

Field Notation
a time based computation augment of parametric geometry propagation

A language of form in adaptation and performance in rhythm to express a mathematical
sequence that acts through a continuous movement of light, shade, and shape to
inscribe a spatial condition.

Copyright © 2009 Tyrone Marshall. All Rights Reserved.

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A work in process to investigate “Decoding the Ecosystem” for digital landscape simulation

I am working to figure out a convincing technique to simulate that “Ecosystem” look in digital landscape work.

A sample of an article on this process can be found by clicking the link below

—->Click To View < ----

(more…)

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Tools – Free Design’s Free Dimension

A very interesting and unique product is currently available for exploration. In an increasing awareness of digital tools that can advance the process of communication of ideas in digital form, I highly recommend a look at this new modeling program.

Free Dimension by Free Design Inc. is a new modeling program that employs a technological breakthrough, “N-Sided Surface (NSS)”. With this new paradigm in design modeling, you are free to manipulate curves that describe complex surfaces that include curves and hard edges. The description of form is more like sculpting using Bezier curves with powerful manipulators and additional form tools that allow deformation and other types of shaped action to make changes to a digital model.

I like the simplicity of presentation of the program to convey a pure sense of form that can be grasped easily in conceptual design work.

Free Dimension is another tool to add to your digital tool shed and keep a close eye on this technology as it matures. I would like to see a refinement of the interface, more visibility of some of the more obscure tools that are very powerful. One of them is where you can cut holes through an object. Another item is four sided polygonal output on export so that the models fit into a pipeline nicely.

There is not a price given for the product at the moment.

And the most important information, click —>here<--- for the link!

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